游戏中的独立仓库

NpcTalk.cpp

void CNpcTalk::NpcWarehouse(LPOBJ lpNpc,LPOBJ lpObj) // OK
    lpObj->Interface.use = 1;
    lpObj->Interface.type = INTERFACE_WAREHOUSE;
    lpObj->Interface.state = 0;

    if(lpObj->Map == MAP_LORENCIA)
    {
    lpObj->WarehouseNumber = 0; //勇者大陆
    gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,"You are using lorencia warehouse");
    }

    if(lpObj->Map == MAP_NORIA)
    {
    lpObj->WarehouseNumber = 1;//仙踪林
    gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,"You are using noria warehouse");
    }

    if(lpObj->Map == MAP_DEVIAS)
    {
    lpObj->WarehouseNumber = 2;//冰风谷
    gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,"You are using devias warehouse");
    }

    if(lpObj->Map == MAP_ELBELAND)
    {
    lpObj->WarehouseNumber = 3; //罗兰市场
    gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,"You are using elveland warehouse");
    }

    gWarehouse.GDWarehouseItemSend(lpObj->Index,lpObj->Account);

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